Combat

Combat in Dragon Age: Inquisition

  • Combat is set at a pace in between the slow, tactical Dragon Age: Origins, and the rapid, action-oriented Dragon Age II.
  • Enemies are designed to force the player to examine situations, and have specialized roles that allow them to work together.
  • Enemy AI is more sophisticated than ever, allowing them to use player location, cooldown times and remaining health to their advantage. 
  • There are different types of enemy, for example the "Prowler" type are agile and capable of stealth, but try to avoid head-on conflict and can inflict painful backstabs.
  • Enemies no longer just appear out of thin air.
  • You can approach combat similarly to in Mass Effect 3- "all combat", "all tactics" or "anywhere between"
  • Health no longer recharges at the end of combat, so you need to manage your resources.
  • Party members can work together in combat to achieve better results.


Enemies
  • Classic enemies like ogres, undead, elves and qunari return.
  • The tear in the Veil means demons have invaded the material world, resulting in new "terrifying enemies"
This is one of the game's many new foes

Enemies like the Skeleton have received massive graphical updates!

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